diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index f387afec..a2643504 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -77,7 +77,6 @@ namespace GameLogic m_imgSign.sprite = GameModule.Resource.LoadAsset("zjm_mz_" + assetsId); m_imgValue.sprite = GameModule.Resource.LoadAsset("zjm_jdt_" + assetsId); m_imgValue.material = GameModule.Resource.LoadAsset("JDT" + assetsId); - //m_tmpSign.text = DataGameSceneManager.Instance.m_Strs[i]; m_tmpSign.text = DataGameSceneManager.Instance.GetStrs(m_Index); m_tmpAllValue.text = m_AllPush.ToString(); diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs index 47efa44c..b9542832 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs @@ -33,7 +33,7 @@ namespace GameLogic Log.Debug("送礼玩家阵营id:" + unitPlayerData.teamId); - m_tmpTeamName.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId)); + m_tmpTeamName.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId) - 1); m_GiftName.text = unitPlayerData.protCustMessageData.nickName; AsyncImageDownload.Instance.SetAsyncImage(unitPlayerData.protCustMessageData.imgURL, m_HeadIcon); StartCoroutine(ScrollNumber(num)); // Start the number scrolling coroutine diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs index c228d2d7..0963b919 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs @@ -24,7 +24,7 @@ namespace GameLogic //Log.Debug("ҼӪ" + DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId))); - m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId)); + m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId) - 1); await UniTask.Delay(2000);