diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index a2a13a4e..28847f6d 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -282,9 +282,9 @@ namespace GameLogic GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 1, true); - m_video_SjVideo.loopPointReached += (v) => + m_video_SjVideo.loopPointReached += async (v) => { - + await UniTask.Delay(2000); m_img_HuangJinShiDai.gameObject.SetActive(false); m_rect_ShiJian.gameObject.SetActive(false); DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0; @@ -421,9 +421,9 @@ namespace GameLogic string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName; GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 1, true); - m_video_SjVideo.loopPointReached += (v) => + m_video_SjVideo.loopPointReached += async (v) => { - + await UniTask.Delay(2000); m_img_HuangJinShiDai.gameObject.SetActive(false); m_rect_ShiJian.gameObject.SetActive(false); DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;