diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index 21d6458f..ac3fbc05 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -42063,11 +42063,11 @@ RectTransform: m_Children: [] m_Father: {fileID: 2161047130895777792} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0} - m_AnchorMax: {x: 0.5, y: 0} - m_AnchoredPosition: {x: 0, y: -0.29003906} - m_SizeDelta: {x: 1080, y: 1920} - m_Pivot: {x: 0.5, y: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &5552065052100559850 CanvasRenderer: m_ObjectHideFlags: 0 diff --git a/UnityProject/Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab b/UnityProject/Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab index 972123a0..ece7eaa8 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab @@ -113,8 +113,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -210} - m_SizeDelta: {x: 1080, y: 1920} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 1080, y: 2340} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &454923331644438617 CanvasRenderer: diff --git a/UnityProject/Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture b/UnityProject/Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture index 69dcefbb..b845447c 100644 --- a/UnityProject/Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture +++ b/UnityProject/Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture @@ -15,7 +15,7 @@ RenderTexture: m_IsAlphaChannelOptional: 0 serializedVersion: 5 m_Width: 1080 - m_Height: 2340 + m_Height: 1920 m_AntiAliasing: 1 m_MipCount: -1 m_DepthStencilFormat: 94