层级特殊处理

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-04 19:22:53 +08:00
parent 5ff7dec7fb
commit 379fe412f5
7 changed files with 18 additions and 1 deletions

View File

@ -64,6 +64,8 @@ namespace GameLogic
{
base.OnCreate();
Canvas.sortingLayerName = "UI02";
// 获取当前获胜阵营
var actor = DataGameSceneManager.Instance.OnCheckWinTeam();
var str = DataGameSceneManager.Instance.GetStrs(actor.m_Index);

View File

@ -75,7 +75,7 @@ namespace GameLogic
{
base.OnCreate();
Canvas.sortingLayerName = "UI02";
GetRankData();
}

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@ -23,6 +23,11 @@ namespace GameLogic
//public Image m_Group;
private void Awake()
{
this.gameObject.GetComponent<Canvas>().sortingLayerName = "UI02";
}
public async void OnInit(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
{
//// 随机播放

View File

@ -67,6 +67,10 @@ namespace GameLogic
{
base.OnCreate();
// 界面层级特殊处理
Canvas.sortingLayerName = "UI02";
m_slider_GameSound.value = GameModule.Setting.GetFloat("UISoundVolume");
m_slider_BgmSound.value = GameModule.Setting.GetFloat("MusicVolume");
m_toggle_GiftEffect.isOn = GameModule.Setting.GetBool("GiftEffect");

View File

@ -47,6 +47,8 @@ namespace GameLogic
{
base.OnCreate();
Canvas.sortingLayerName = "UI02";
VipItemData giftItemData = UserData as VipItemData;
if (giftItemData == null)
{

View File

@ -26,6 +26,7 @@ namespace GameLogic
{
base.OnCreate();
Canvas.sortingLayerName = "UI02";
VipItemData giftItemData = UserData as VipItemData;

View File

@ -31,6 +31,9 @@ namespace GameLogic
protected override void OnCreate()
{
base.OnCreate();
Canvas.sortingLayerName = "UI02";
GiftItemData giftItemData = UserData as GiftItemData;
if (giftItemData.giftId == 0)