层级特殊处理
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@ -64,6 +64,8 @@ namespace GameLogic
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{
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base.OnCreate();
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Canvas.sortingLayerName = "UI02";
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// 获取当前获胜阵营
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var actor = DataGameSceneManager.Instance.OnCheckWinTeam();
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var str = DataGameSceneManager.Instance.GetStrs(actor.m_Index);
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@ -75,7 +75,7 @@ namespace GameLogic
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{
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base.OnCreate();
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Canvas.sortingLayerName = "UI02";
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GetRankData();
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}
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@ -23,6 +23,11 @@ namespace GameLogic
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//public Image m_Group;
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private void Awake()
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{
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this.gameObject.GetComponent<Canvas>().sortingLayerName = "UI02";
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}
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public async void OnInit(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
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{
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//// 随机播放
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@ -67,6 +67,10 @@ namespace GameLogic
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{
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base.OnCreate();
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// 界面层级特殊处理
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Canvas.sortingLayerName = "UI02";
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m_slider_GameSound.value = GameModule.Setting.GetFloat("UISoundVolume");
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m_slider_BgmSound.value = GameModule.Setting.GetFloat("MusicVolume");
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m_toggle_GiftEffect.isOn = GameModule.Setting.GetBool("GiftEffect");
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@ -47,6 +47,8 @@ namespace GameLogic
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{
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base.OnCreate();
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Canvas.sortingLayerName = "UI02";
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VipItemData giftItemData = UserData as VipItemData;
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if (giftItemData == null)
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{
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@ -26,6 +26,7 @@ namespace GameLogic
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{
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base.OnCreate();
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Canvas.sortingLayerName = "UI02";
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VipItemData giftItemData = UserData as VipItemData;
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@ -31,6 +31,9 @@ namespace GameLogic
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protected override void OnCreate()
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{
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base.OnCreate();
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Canvas.sortingLayerName = "UI02";
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GiftItemData giftItemData = UserData as GiftItemData;
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if (giftItemData.giftId == 0)
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