diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index d7aed033..8f7a714f 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -778,7 +778,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -205, y: 1.8} + m_AnchoredPosition: {x: -173.8, y: -3.3764} m_SizeDelta: {x: 79.2228, y: 56.2473} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6455509018076431060 @@ -11434,8 +11434,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -75.02451, y: -1.8} - m_SizeDelta: {x: 491.751, y: 63} + m_AnchoredPosition: {x: -103.88961, y: -1.8} + m_SizeDelta: {x: 434.0208, y: 63} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4685188954278798137 CanvasRenderer: @@ -77737,7 +77737,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -136, y: 22.001091} + m_AnchoredPosition: {x: -90.6, y: 18.5} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &6965448167301440563