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@ -36399,8 +36399,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -103.32, y: -48.706177}
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m_SizeDelta: {x: 1286.7, y: 1065.4}
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m_AnchoredPosition: {x: -103.32, y: 220.72327}
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m_SizeDelta: {x: 1286.7, y: 1604.2589}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &8156066108206093086
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MonoBehaviour:
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@ -37316,7 +37316,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 190.32027, y: 463.358}
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m_AnchoredPosition: {x: 190.32027, y: 193.92856}
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m_SizeDelta: {x: 1080, y: 109}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &3182275938344351334
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@ -137,7 +137,7 @@ namespace GameLogic
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// 计算位置
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r.anchorMin = new Vector2(0.5f, 0.5f);
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r.anchorMax = new Vector2(0.5f, 0.5f);
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r.anchoredPosition = new Vector2(127, 435 - 65 - i * (109 - 5f));
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r.anchoredPosition = new Vector2(127, 190 - 65 - i * (109 - 5f));
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r.localPosition = new Vector3(r.localPosition.x, r.localPosition.y, 0);
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actorHItem.OnInit(i);
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DataGameSceneManager.Instance.m_DicTeamList.Add((i + 1).ToString(), actorHItem);
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@ -654,7 +654,7 @@ namespace GameLogic
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var hItemActor = hItemActors[i].actor;
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//hItemActor.m_Index = i;
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var rectTransform = hItemActor.gameObject.GetComponent<RectTransform>();
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Vector2 targetPosition = new Vector2(127, 435 - i * (109 - 5f));
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Vector2 targetPosition = new Vector2(127, 190 - i * (109 - 5f));
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targetPositions[rectTransform] = targetPosition;
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}
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