diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs index 216a77d3..22abbb65 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs @@ -129,14 +129,14 @@ public class DataGameModelManager : GameBase.Singleton postPlayRankData.name = item.Value.protCustMessageData.nickName; postPlayRankData.score = item.Value.m_Score; postPlayRankData.pay = 0; - postPlayRankData.winCount = item.Value.m_GongXian + (item.Value.m_GongXianScore % 10000); + postPlayRankData.winCount = item.Value.m_GongXian + (item.Value.m_GongXianScore / 10000); postPlayRankData.useClientData = "1"; postPlayRankData.avatar = item.Value.protCustMessageData.imgURL; postPlayRankData.exp = item.Value.protCustMessageData.rankRo.exp; postPlayRankData.lv = item.Value.protCustMessageData.rankRo.lv; postPlayRankData.campName = DataGameSceneManager.Instance.GetStrs(int.Parse(item.Value.teamId) - 1); - Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore % 10000)); + Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore / 10000)); rankInfos.Add(postPlayRankData); }