This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-28 14:50:32 +08:00
parent 8a151fa360
commit 3cbd4a9ac9

View File

@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Coffee.UIExtensions;
using Cysharp.Threading.Tasks;
using DG.Tweening;
@ -253,7 +254,7 @@ namespace GameLogic
/// </summary>
/// <param name="buff"></param>
/// <param name="unitPlayerData"></param>
public void AddBuff(Buff buff, UnitPlayerData unitPlayerData, GiftConfig giftConfig)
public async Task AddBuff(Buff buff, UnitPlayerData unitPlayerData, GiftConfig giftConfig)
{
//Log.Debug("获得Buff " + buff.m_Id);
@ -320,26 +321,31 @@ namespace GameLogic
}
else if (buff.m_Id == 3)
{
// 加载手指移动爆点特效
var eGo = GameModule.Resource.LoadGameObject("HBC");
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = new Vector3(500, 0, 0);
eGo.transform.localScale = Vector3.one * 0.1f;
eGo.gameObject.SetActive(true);
eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () =>
for (int i = 0; i < 5; i++)
{
// 特效播放完毕后销毁
GameObject.Destroy(eGo);
// 生成爆点
var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom");
effectGo.transform.SetParent(m_rectCar.transform);
effectGo.transform.localPosition = Vector3.zero;
effectGo.transform.localScale = Vector3.one;
effectGo.gameObject.SetActive(true);
await UniTask.Delay(2000);
// 销毁爆点特效
GameObject.Destroy(effectGo);
});
var eGo = GameModule.Resource.LoadGameObject("HBC");
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = new Vector3(500, 0, 0);
eGo.transform.localScale = Vector3.one * 0.1f;
eGo.gameObject.SetActive(true);
eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () =>
{
// 特效播放完毕后销毁
GameObject.Destroy(eGo);
// 生成爆点
var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom");
effectGo.transform.SetParent(m_rectCar.transform);
effectGo.transform.localPosition = Vector3.zero;
effectGo.transform.localScale = Vector3.one;
effectGo.gameObject.SetActive(true);
await UniTask.Delay(2000);
// 销毁爆点特效
GameObject.Destroy(effectGo);
});
await UniTask.Delay(500); // 等待一段时间再生成下一个特效
}
}
else if (buff.m_Id == 4)
{