调整切换场景功能

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-17 15:34:51 +08:00
parent 714f180c9e
commit 3d4ff931d4
5 changed files with 376 additions and 121 deletions

View File

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@ -7,6 +7,7 @@ using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using TMPro;
using Coffee.UIExtensions;
using UnityEngine.Video;
namespace GameLogic
{
@ -30,6 +31,8 @@ namespace GameLogic
private TextMeshProUGUI m_tmpGiftMsg;
private Image m_imgGiftImg;
private TextMeshProUGUI m_tmpCount;
private RawImage m_rimg_ViewTexture;
private VideoPlayer m_video_Video;
protected override void ScriptGenerator()
{
m_rectBgList = FindChildComponent<RectTransform>("Bg/m_rectBgList");
@ -48,6 +51,8 @@ namespace GameLogic
m_tmpGiftMsg = FindChildComponent<TextMeshProUGUI>("Bg/m_rect_GiftPanel/GiftItem/Item/m_tmpGiftMsg");
m_imgGiftImg = FindChildComponent<Image>("Bg/m_rect_GiftPanel/GiftItem/Item/m_imgGiftImg");
m_tmpCount = FindChildComponent<TextMeshProUGUI>("Bg/m_rect_GiftPanel/GiftItem/Item/m_tmpCount");
m_rimg_ViewTexture = FindChildComponent<RawImage>("Bg/BattleBg/m_rimg_ViewTexture");
m_video_Video = FindChildComponent<VideoPlayer>("Bg/BattleBg/m_video_Video");
m_btnSetting.onClick.AddListener(OnClickSettingBtn);
m_btnRank.onClick.AddListener(OnClickRankBtn);
}
@ -94,7 +99,7 @@ namespace GameLogic
// 计算位置
r.anchorMin = new Vector2(0.5f, 0.5f);
r.anchorMax = new Vector2(0.5f, 0.5f);
r.anchoredPosition = new Vector2(0, 478 -65 - i * (109 - 5f));
r.anchoredPosition = new Vector2(0, 478 - 65 - i * (109 - 5f));
r.localPosition = new Vector3(r.localPosition.x, r.localPosition.y, 0);
actorHItem.OnInit(i);
DataGameSceneManager.Instance.m_DicTeamList.Add((i + 1).ToString(), actorHItem);
@ -163,7 +168,14 @@ namespace GameLogic
private void SwitchTeamIdFunc()
{
int teamId = DataGameSceneManager.Instance.m_TeamId;
// 先播放视频
string videoName = "Scene_" + (teamId + 1);
m_video_Video.loopPointReached += (v) =>
{
for (int i = 0; i < m_rectBgList.childCount; i++)
{
m_rectBgList.GetChild(i).gameObject.SetActive(false);
@ -179,6 +191,13 @@ namespace GameLogic
// 替换UI图
SwitchUIResource();
};
var videoClip = GameModule.Resource.LoadAsset<VideoClip>(videoName);
m_video_Video.clip = videoClip;
m_video_Video.Play();
}
private void AddPlayerFunc(UnitPlayerData unitPlayerData)
@ -233,7 +252,7 @@ namespace GameLogic
/// </summary>
private void SwitchUIResource()
{
m_img_BT.sprite = GameModule.Resource.LoadAsset<Sprite>(string.Format("zjm_{0}_BT",DataGameSceneManager.Instance.m_TeamId + 1));
m_img_BT.sprite = GameModule.Resource.LoadAsset<Sprite>(string.Format("zjm_{0}_BT", DataGameSceneManager.Instance.m_TeamId + 1));
m_img_BT.SetNativeSize();
}

View File

@ -86,6 +86,8 @@ MonoBehaviour:
componentName: LoopListView
- uiElementRegex: m_tmp
componentName: TextMeshProUGUI
- uiElementRegex: m_video
componentName: VideoPlayer
m_HybridCLRCustomGlobalSettings:
HotUpdateAssemblies:
- GameBase.dll