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@ -16575,7 +16575,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0.0023804, y: 857}
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m_AnchoredPosition: {x: -0.0023804, y: 893}
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m_SizeDelta: {x: 1080, y: 472.77}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1762914308485668896
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@ -37354,9 +37354,9 @@ RectTransform:
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- {fileID: 3736817874055198994}
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- {fileID: 6033434420635246474}
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- {fileID: 2090319480340751313}
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- {fileID: 7639078275878196855}
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- {fileID: 6282578790962902355}
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- {fileID: 245133209852100473}
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- {fileID: 7639078275878196855}
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- {fileID: 6805953989209425366}
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- {fileID: 2729579121250304069}
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- {fileID: 2161047130895777792}
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@ -52812,7 +52812,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -104}
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m_AnchoredPosition: {x: 0, y: -82}
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m_SizeDelta: {x: 1000, y: 323}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &402247823195347884
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@ -78344,7 +78344,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -194, y: 624}
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m_AnchoredPosition: {x: -194, y: 584}
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m_SizeDelta: {x: 673.4304, y: 121.1576}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &7971765919379679797
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@ -1093,8 +1093,19 @@ namespace GameLogic
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return;
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}
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string sbyrPlayerName = GetSbyrPlayerName(winActorTeam).protCustMessageData.nickName;
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Log.Debug("当前虽败犹荣阵营的玩家:" + sbyrPlayerName);
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var sbyrPlayer = GetSbyrPlayerName(winActorTeam);
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string sbyrPlayerName = string.Empty;
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if (sbyrPlayer == null)
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{
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sbyrPlayerName = "暂无";
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}
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else
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{
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sbyrPlayerName = GetSbyrPlayerName(winActorTeam).protCustMessageData.nickName;
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Log.Debug("当前虽败犹荣阵营的玩家:" + sbyrPlayerName);
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}
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string zjgxPlayerName = topPlayer.protCustMessageData.nickName;
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@ -1131,9 +1142,12 @@ namespace GameLogic
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private UnitPlayerData GetSbyrPlayerName(ActorHItem winActor)
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{
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List<UnitPlayerData> m_tempList = new List<UnitPlayerData>();
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Log.Debug("胜利阵营teamId" + winActor.m_Index);
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foreach (var item in m_DicUnitPlayerDatas)
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{
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if (item.Value.teamId != winActor.m_Index.ToString())
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if (item.Value.teamId != (winActor.m_Index + 1).ToString())
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{
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m_tempList.Add(item.Value);
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}
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