diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 91b757e4..301a78db 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -495,7 +495,6 @@ namespace GameLogic } else if (buff.m_Id == 8) { - // 蓝仙女棒的额外特殊处理 var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; @@ -511,8 +510,18 @@ namespace GameLogic } else if (buff.m_Id == 9) { - // 加载常规特效 - LoadEffectGo(giftConfig, buff); + var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); + eGo.transform.SetParent(m_rectCar.transform); + eGo.transform.localPosition = Vector3.zero; + eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; + eGo.gameObject.SetActive(true); + eGo.transform.localPosition = new Vector3(-1500, 0, 0); + eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () => + { + await UniTask.Delay((giftConfig.TimerLen - 4) * 1000); + // 特效播放完毕后销毁 + GameObject.Destroy(eGo); + }); } else if (buff.m_Id == 2) {