diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index bf9f8074..f055d337 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -392,7 +392,7 @@ namespace GameLogic for (int i = 0; i < hItemActors.Count; i++) { var hItemActor = hItemActors[i].actor; - hItemActor.m_Index = i; + //hItemActor.m_Index = i; var rectTransform = hItemActor.gameObject.GetComponent(); Vector2 targetPosition = new Vector2(0, 435 - i * (109 - 5f)); targetPositions[rectTransform] = targetPosition;