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@ -428,6 +428,10 @@ namespace GameLogic
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m_rectSpeed.GetChild(i).gameObject.SetActive(false);
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m_rectSpeed.GetChild(i).gameObject.SetActive(false);
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}
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}
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for (int i = 0; i < m_rectTopFx.childCount; i++)
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{
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m_rectTopFx.GetChild(i).gameObject.SetActive(false);
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}
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if (teamId > m_rectBgList.childCount)
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if (teamId > m_rectBgList.childCount)
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@ -440,6 +444,7 @@ namespace GameLogic
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m_rectSdx.GetChild(teamId).gameObject.SetActive(true);
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m_rectSdx.GetChild(teamId).gameObject.SetActive(true);
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m_rectSceneFx.GetChild(teamId).gameObject.SetActive(true);
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m_rectSceneFx.GetChild(teamId).gameObject.SetActive(true);
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m_rectSpeed.GetChild(teamId).gameObject.SetActive(true);
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m_rectSpeed.GetChild(teamId).gameObject.SetActive(true);
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m_rectTopFx.GetChild(teamId).gameObject.SetActive(true);
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// 替换UI图
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// 替换UI图
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