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@ -26,7 +26,7 @@ namespace GameLogic
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if (!string.IsNullOrEmpty(nickname))
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{
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m_tmp_PlayerName.text = nickname;
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UniTask.Delay(3000).ContinueWith(() => { Destroy(); });
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UniTask.Delay(1500).ContinueWith(() => { Destroy(); });
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}
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else
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