diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index dbfe7949..53ff4d63 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -317,6 +317,20 @@ namespace GameLogic GameModule.Timer.AddTimer((e) => { + + // 生成新爆点 + var eGoBoom = GameModule.Resource.LoadGameObject("LJF_Boom"); + eGoBoom.transform.SetParent(m_rectCar.transform); + eGoBoom.transform.localPosition = new Vector3(0, 0, 0); + eGoBoom.transform.localScale = Vector3.one; + eGoBoom.gameObject.SetActive(true); + + eGoBoom.transform.DOLocalMoveX(0, 3f).OnComplete(async () => + { + // 特效播放完毕后销毁 + GameObject.Destroy(eGoBoom); + }); + SetCurrenFill(); // 直接扣