diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index b72a0c25..e8ec074e 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -203,6 +203,9 @@ namespace GameLogic m_img_JinDu.fillAmount = (float)(DataGameSceneManager.Instance.m_LiShiShiJianLikeCount / (float)DataGameSceneManager.Instance.m_LiShiShiJianLikeCountMax); + var config = ConfigSystem.Instance.Tables.TbTeamConfig.Get( + DataGameSceneManager.Instance.m_TeamId); + m_tmp_ShiJian.text = config.ImgName; // 奖励也是固定死的 if (DataGameSceneManager.Instance.m_LiShiShiJianLikeCount >= DataGameSceneManager.Instance.m_LiShiShiJianLikeCountMax) @@ -212,13 +215,11 @@ namespace GameLogic DataGameSceneManager.Instance.isLiShiShiJian = false; // 重置 - var config = ConfigSystem.Instance.Tables.TbTeamConfig.Get( - DataGameSceneManager.Instance.m_TeamId); // 触发历史事件条件 m_img_HuangJinShiDai.gameObject.SetActive(true); - m_tmp_ShiJian.text = config.ImgName; + // 设置用户信息显示 DataGameSceneManager.Instance.sjDatas.Sort((a, b) =>