This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-04 22:01:53 +08:00
parent fff0ad4754
commit 4697268699

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@ -203,6 +203,9 @@ namespace GameLogic
m_img_JinDu.fillAmount = (float)(DataGameSceneManager.Instance.m_LiShiShiJianLikeCount / (float)DataGameSceneManager.Instance.m_LiShiShiJianLikeCountMax); m_img_JinDu.fillAmount = (float)(DataGameSceneManager.Instance.m_LiShiShiJianLikeCount / (float)DataGameSceneManager.Instance.m_LiShiShiJianLikeCountMax);
var config = ConfigSystem.Instance.Tables.TbTeamConfig.Get(
DataGameSceneManager.Instance.m_TeamId);
m_tmp_ShiJian.text = config.ImgName;
// 奖励也是固定死的 // 奖励也是固定死的
if (DataGameSceneManager.Instance.m_LiShiShiJianLikeCount >= DataGameSceneManager.Instance.m_LiShiShiJianLikeCountMax) if (DataGameSceneManager.Instance.m_LiShiShiJianLikeCount >= DataGameSceneManager.Instance.m_LiShiShiJianLikeCountMax)
@ -212,13 +215,11 @@ namespace GameLogic
DataGameSceneManager.Instance.isLiShiShiJian = false; // 重置 DataGameSceneManager.Instance.isLiShiShiJian = false; // 重置
var config = ConfigSystem.Instance.Tables.TbTeamConfig.Get(
DataGameSceneManager.Instance.m_TeamId);
// 触发历史事件条件 // 触发历史事件条件
m_img_HuangJinShiDai.gameObject.SetActive(true); m_img_HuangJinShiDai.gameObject.SetActive(true);
m_tmp_ShiJian.text = config.ImgName;
// 设置用户信息显示 // 设置用户信息显示
DataGameSceneManager.Instance.sjDatas.Sort((a, b) => DataGameSceneManager.Instance.sjDatas.Sort((a, b) =>