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@ -426,13 +426,14 @@ namespace GameLogic
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eGo.transform.localPosition = Vector3.zero;
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eGo.transform.localPosition = Vector3.zero;
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eGo.transform.localScale = Vector3.one * 0.6f;
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eGo.transform.localScale = Vector3.one * 0.6f;
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eGo.gameObject.SetActive(true);
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eGo.gameObject.SetActive(true);
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eGo.transform.DOLocalMoveX(0, 4f).OnComplete(() =>
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eGo.transform.localPosition = new Vector3(-1500, 0, 0);
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eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
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{
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{
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await UniTask.Delay(2000);
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// 特效播放完毕后销毁
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// 特效播放完毕后销毁
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GameObject.Destroy(eGo);
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GameObject.Destroy(eGo);
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});
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});
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// 加载常规特效
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// 加载常规特效
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LoadEffectGo(giftConfig, buff);
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LoadEffectGo(giftConfig, buff);
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