From 46fef5d74ed95481217fbd1e1de31de68632a456 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Thu, 5 Jun 2025 18:39:13 +0800 Subject: [PATCH] 1 --- .../Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index 431a29a1..b10c7b0c 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -137,7 +137,7 @@ namespace GameLogic // 计算位置 r.anchorMin = new Vector2(0.5f, 0.5f); r.anchorMax = new Vector2(0.5f, 0.5f); - r.anchoredPosition = new Vector2(127, 175 - 65 - i * (109 - 5f)); + r.anchoredPosition = new Vector2(127, 175 - 65 - i * (150 - 5f)); r.localPosition = new Vector3(r.localPosition.x, r.localPosition.y, 0); actorHItem.OnInit(i); DataGameSceneManager.Instance.m_DicTeamList.Add((i + 1).ToString(), actorHItem); @@ -198,7 +198,7 @@ namespace GameLogic { // 更新界面逻辑 // 目前固定两百个点赞逻辑。 - m_tmp_ShiJianValue.text = string.Format("{0}/200", DataGameSceneManager.Instance.m_LiShiShiJianLikeCount); + m_tmp_ShiJianValue.text = string.Format("{0}/150", DataGameSceneManager.Instance.m_LiShiShiJianLikeCount); m_img_JinDu.fillAmount = (float)(DataGameSceneManager.Instance.m_LiShiShiJianLikeCount / (float)DataGameSceneManager.Instance.m_LiShiShiJianLikeCountMax); @@ -658,7 +658,7 @@ namespace GameLogic var hItemActor = hItemActors[i].actor; //hItemActor.m_Index = i; var rectTransform = hItemActor.gameObject.GetComponent(); - Vector2 targetPosition = new Vector2(127, 175 - i * (109 - 5f)); + Vector2 targetPosition = new Vector2(127, 175 - i * (150 - 5f)); targetPositions[rectTransform] = targetPosition; // 让UI层级与排序一致