diff --git a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes index c1c88adf..041cc7b1 100644 Binary files a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes and b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes differ diff --git a/UnityProject/Assets/AssetRaw/DLL/GameProto.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameProto.dll.bytes index 14b11d0c..71575e2c 100644 Binary files a/UnityProject/Assets/AssetRaw/DLL/GameProto.dll.bytes and b/UnityProject/Assets/AssetRaw/DLL/GameProto.dll.bytes differ diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index 2fef4288..7f8ef6b6 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -252,6 +252,20 @@ namespace GameLogic DataGameSceneManager.Instance.sjDatas.Count > 2 && DataGameSceneManager.Instance.sjDatas[2] != null ? DataGameSceneManager.Instance.sjDatas[2].name : "暂无" ); + // 给前三增加贡献 + for (int i = 0; i < DataGameSceneManager.Instance.sjDatas.Count; i++) + { + if (i < 3) + { + var id = DataGameSceneManager.Instance.sjDatas[i].openId; + var data = DataGameSceneManager.Instance.GetUnitPlayerData(id); + if (data != null) + { + data.m_GongXian++; + } + } + } + // 设置图片从透明到不透明 //m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset(config.ImgName);