1
This commit is contained in:
parent
314efebd45
commit
483d8a10af
Binary file not shown.
Binary file not shown.
@ -252,6 +252,20 @@ namespace GameLogic
|
|||||||
DataGameSceneManager.Instance.sjDatas.Count > 2 && DataGameSceneManager.Instance.sjDatas[2] != null ? DataGameSceneManager.Instance.sjDatas[2].name : "暂无"
|
DataGameSceneManager.Instance.sjDatas.Count > 2 && DataGameSceneManager.Instance.sjDatas[2] != null ? DataGameSceneManager.Instance.sjDatas[2].name : "暂无"
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// 给前三增加贡献
|
||||||
|
for (int i = 0; i < DataGameSceneManager.Instance.sjDatas.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < 3)
|
||||||
|
{
|
||||||
|
var id = DataGameSceneManager.Instance.sjDatas[i].openId;
|
||||||
|
var data = DataGameSceneManager.Instance.GetUnitPlayerData(id);
|
||||||
|
if (data != null)
|
||||||
|
{
|
||||||
|
data.m_GongXian++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// 设置图片从透明到不透明
|
// 设置图片从透明到不透明
|
||||||
//m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
|
//m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user