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@ -10,7 +10,7 @@ namespace GameLogic
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public static RoomInfoData RoomData;
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public static RoomInfoData RoomData;
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public static int MaxPlayerIds = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).MaxPlayerId; // 最多九个位置
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public static int MaxPlayerIds = 23; // 最多九个位置
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public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
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public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
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public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
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public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
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public static bool isGmPass = false; // 是否解锁
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public static bool isGmPass = false; // 是否解锁
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@ -68,7 +68,7 @@ namespace GameLogic
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//var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
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//var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
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var number = protCustMessageData.content.Substring(2);
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var number = protCustMessageData.content.Substring(2);
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if (number.Length == 1)
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if (number.Length > 1)
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{
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{
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// 检查是否输入姓氏
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// 检查是否输入姓氏
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foreach (var surname in DataGameSceneManager.Instance.m_Strs)
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foreach (var surname in DataGameSceneManager.Instance.m_Strs)
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@ -96,6 +96,7 @@ namespace GameLogic
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//actor.AddUnitPlayer(data);
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//actor.AddUnitPlayer(data);
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data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index);
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data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index);
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actor.AddPlayer(data);
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actor.AddPlayer(data);
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return;
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}
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}
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}
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}
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}
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}
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