This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-11 18:18:24 +08:00
parent c6b932dd34
commit 4a7b278f1a
3 changed files with 3 additions and 2 deletions

View File

@ -10,7 +10,7 @@ namespace GameLogic
public static RoomInfoData RoomData; public static RoomInfoData RoomData;
public static int MaxPlayerIds = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).MaxPlayerId; // 最多九个位置 public static int MaxPlayerIds = 23; // 最多九个位置
public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力 public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码 public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
public static bool isGmPass = false; // 是否解锁 public static bool isGmPass = false; // 是否解锁

View File

@ -68,7 +68,7 @@ namespace GameLogic
//var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray(); //var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
var number = protCustMessageData.content.Substring(2); var number = protCustMessageData.content.Substring(2);
if (number.Length == 1) if (number.Length > 1)
{ {
// 检查是否输入姓氏 // 检查是否输入姓氏
foreach (var surname in DataGameSceneManager.Instance.m_Strs) foreach (var surname in DataGameSceneManager.Instance.m_Strs)
@ -96,6 +96,7 @@ namespace GameLogic
//actor.AddUnitPlayer(data); //actor.AddUnitPlayer(data);
data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index); data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index);
actor.AddPlayer(data); actor.AddPlayer(data);
return;
} }
} }
} }