diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 715a9df2..98941b5a 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -492,8 +492,8 @@ namespace GameLogic // 添加减速Buff给到 var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(item.Value.GetRect().transform); - //eGo.transform.localPosition = actor.GetRect().transform.position; // 设置到目标父节点位置 - eGo.transform.position = actor.GetRect().transform.position; + //eGo.transform.position = actor.GetRect().transform.position; + eGo.transform.localPosition = new Vector3(500, 0, 0); eGo.transform.localScale = Vector3.one * 20; m_Buff1.m_EffectGo = eGo;