From 4eaecb81d7c10fdcc4548a6d13e5466e9f5b57f8 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Mon, 12 May 2025 16:53:42 +0800 Subject: [PATCH] =?UTF-8?q?=E6=8F=90=E4=BA=A4=E9=BE=99=E5=8D=B7=E9=A3=8E?= =?UTF-8?q?=E6=95=88=E6=9E=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../HotFix/GameLogic/Manager/DataGameSceneManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 715a9df2..98941b5a 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -492,8 +492,8 @@ namespace GameLogic // 添加减速Buff给到 var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(item.Value.GetRect().transform); - //eGo.transform.localPosition = actor.GetRect().transform.position; // 设置到目标父节点位置 - eGo.transform.position = actor.GetRect().transform.position; + //eGo.transform.position = actor.GetRect().transform.position; + eGo.transform.localPosition = new Vector3(500, 0, 0); eGo.transform.localScale = Vector3.one * 20; m_Buff1.m_EffectGo = eGo;