From 4f494f718b7dcda988f83b2d3dbac0efd5b9c2f8 Mon Sep 17 00:00:00 2001 From: xdy <3424926386@qq.com> Date: Wed, 14 May 2025 19:54:38 +0800 Subject: [PATCH] =?UTF-8?q?=E7=BB=93=E7=AE=97=E6=A6=9C=E5=8D=95=E5=AD=97?= =?UTF-8?q?=E4=BD=93=E9=A2=9C=E8=89=B2=E8=B0=83=E6=95=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/AssetRaw/UI/UIGameRankForm.prefab | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameRankForm.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameRankForm.prefab index 2bdbdea6..079af205 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameRankForm.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameRankForm.prefab @@ -602,7 +602,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -0.00052179204, y: 0.0008171971} + m_AnchoredPosition: {x: 0.004945713, y: -0.00032158243} m_SizeDelta: {x: 0, y: 1292.4} m_Pivot: {x: 0, y: 1} --- !u!114 &6944785608262845692 @@ -1443,7 +1443,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0.8423, y: -45.5916} + m_AnchoredPosition: {x: 15.6, y: -38.2} m_SizeDelta: {x: 378.265, y: 59.6597} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &622590287666780616 @@ -1486,12 +1486,12 @@ MonoBehaviour: rgba: 4294967295 m_fontColor: {r: 1, g: 1, b: 1, a: 1} m_enableVertexGradient: 1 - m_colorMode: 3 + m_colorMode: 2 m_fontColorGradient: - topLeft: {r: 1, g: 0.9579874, b: 0.68490565, a: 1} - topRight: {r: 1, g: 0.52347004, b: 0, a: 1} - bottomLeft: {r: 1, g: 0.9228774, b: 0.3830188, a: 1} - bottomRight: {r: 1, g: 0.5222223, b: 0, a: 1} + topLeft: {r: 1, g: 0.96470594, b: 0.68235296, a: 1} + topRight: {r: 1, g: 0.96470594, b: 0.68235296, a: 1} + bottomLeft: {r: 0.87169814, g: 0.6198403, b: 0, a: 1} + bottomRight: {r: 0.87169814, g: 0.6198403, b: 0, a: 1} m_fontColorGradientPreset: {fileID: 0} m_spriteAsset: {fileID: 0} m_tintAllSprites: 0