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@ -906,17 +906,18 @@ namespace GameLogic
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WinAllValue = 0;
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ScoreAllValue = 0;
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// // 重置基地数据
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// foreach (var item in m_TeamLists)
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// {
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// item.Value.OnDestroy();
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// }
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// m_TeamLists.Clear();
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// m_TeamSortList.Clear();
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m_TeamSortList.Clear();
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// 重新执行初始化数据流程
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OnInit();
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// 重新打开UI界面
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GameModule.UI.CloseUI<UIGameBattle>();
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GameModule.UI.ShowUI<UIGameBattle>();
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// 重置UI数据
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GameEvent.Send(EventConts.RestGameBattle);
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}
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@ -1000,13 +1001,7 @@ namespace GameLogic
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// 重置玩家数据
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m_DicUnitPlayerDatas.Clear();
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// // 重置基地数据
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// foreach (var item in m_TeamLists)
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// {
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// item.Value.OnDestroy();
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// }
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// m_TeamLists.Clear();
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// m_TeamSortList.Clear();
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m_TeamSortList.Clear();
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m_GiftItemDatas.Clear();
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m_VipItemDatas.Clear();
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}
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