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@ -159,7 +159,7 @@ namespace GameLogic
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private void AddMyPush()
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{
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// 最终结果值 = 初始推力+玩家数量 + 永久增加推力值
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m_AddPush = EventConts.InitPower + m_ListUnitPlayDatas.Count + m_AllAddPush;
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m_AddPush = EventConts.InitPower + (m_ListUnitPlayDatas.Count * EventConts.PlayerScale) + m_AllAddPush ;
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foreach (var item in m_Buffs)
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{
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@ -12,6 +12,7 @@ namespace GameLogic
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public static int MaxPlayerIds = 23; // 最多九个位置
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public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
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public static float PlayerScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).PlayerScale; // 初始推力
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public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
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public static bool isGmPass = false; // 是否解锁
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public const int isZoneTimerBuffId = 6;// 特殊Buff
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@ -22,6 +22,7 @@ public sealed partial class SystemConfig : Luban.BeanBase
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MaxPlayerId = _buf.ReadInt();
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InitPower = _buf.ReadInt();
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YongJiuPower = _buf.ReadInt();
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PlayerScale = _buf.ReadFloat();
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GmPassworld = _buf.ReadString();
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}
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@ -55,6 +56,10 @@ public sealed partial class SystemConfig : Luban.BeanBase
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/// </summary>
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public readonly int YongJiuPower;
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/// <summary>
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/// 玩家系数
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/// </summary>
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public readonly float PlayerScale;
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/// <summary>
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/// Gm解锁密码
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/// </summary>
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public readonly string GmPassworld;
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@ -75,6 +80,7 @@ public sealed partial class SystemConfig : Luban.BeanBase
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+ "MaxPlayerId:" + MaxPlayerId + ","
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+ "InitPower:" + InitPower + ","
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+ "YongJiuPower:" + YongJiuPower + ","
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+ "PlayerScale:" + PlayerScale + ","
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+ "GmPassworld:" + GmPassworld + ","
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+ "}";
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}
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