diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameEndForm.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameEndForm.prefab index cc79ef89..6ffb93d4 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameEndForm.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameEndForm.prefab @@ -102,7 +102,7 @@ GameObject: - component: {fileID: 6319822004669261345} - component: {fileID: 7947048137806225163} m_Layer: 5 - m_Name: m_tmp_SbyrTopName + m_Name: m_tmp_DzzwTopName m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -453,7 +453,7 @@ GameObject: - component: {fileID: 2448811422454799831} - component: {fileID: 4507848816637310284} m_Layer: 5 - m_Name: m_tmp_SbyrTopName + m_Name: m_tmp_ZjgxTopName m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -951,7 +951,7 @@ GameObject: - component: {fileID: 618060894073577344} - component: {fileID: 8835923125258767602} m_Layer: 5 - m_Name: m_img_SbyrPlayerIcon + m_Name: m_img_ZjgxPlayerIcon m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1239,7 +1239,7 @@ GameObject: - component: {fileID: 1257358192495194768} - component: {fileID: 5224010239475268519} m_Layer: 5 - m_Name: m_img_SbyrPlayerIcon + m_Name: m_img_DzzwPlayerIcon m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -2226,7 +2226,7 @@ GameObject: - component: {fileID: 1009092422417607900} - component: {fileID: 8608538201796836344} m_Layer: 5 - m_Name: m_img_SbyrPlayerIcon + m_Name: m_img_TzhsPlayerIcon m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -2934,7 +2934,7 @@ GameObject: - component: {fileID: 6050633668846052634} - component: {fileID: 969928315973981888} m_Layer: 5 - m_Name: m_tmp_SbyrTopName + m_Name: m_tmp_TzhsTopName m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameEndForm.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameEndForm.cs new file mode 100644 index 00000000..16217807 --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameEndForm.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using UnityEngine.UI; +using TEngine; +using TMPro; + +namespace GameLogic +{ + [Window(UILayer.UI)] + class UIGameEndForm : UIWindow + { + #region 脚本工具生成的代码 + private Button m_btn_Close; + private TextMeshProUGUI m_tmp_WinTitle; + private Image m_img_PlayerIcon; + private TextMeshProUGUI m_tmp_WinTopName; + private Image m_img_SbyrPlayerIcon; + private TextMeshProUGUI m_tmp_SbyrTopName; + private Image m_img_ZjgxPlayerIcon; + private TextMeshProUGUI m_tmp_ZjgxTopName; + private Image m_img_TzhsPlayerIcon; + private TextMeshProUGUI m_tmp_TzhsTopName; + private Image m_img_DzzwPlayerIcon; + private TextMeshProUGUI m_tmp_DzzwTopName; + protected override void ScriptGenerator() + { + m_btn_Close = FindChildComponent