diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 2b818688..6a55c1a1 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -333,9 +333,9 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject("HeShang"); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = new Vector3(-1500, 0, 0); - eGo.transform.localScale = Vector3.one; + eGo.transform.localScale = Vector3.one * 0.8f; eGo.gameObject.SetActive(true); - eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () => + eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () => { await UniTask.Delay(2000); // 特效播放完毕后销毁