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45293162de
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@ -77,6 +77,7 @@ SpriteAtlas:
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- {fileID: 21300000, guid: 3b8788a5800321a4498485a85c170fc0, type: 3}
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- {fileID: 21300000, guid: af50fc7eee516a645b09aa8f79017aaa, type: 3}
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- {fileID: 21300000, guid: d2ee8cbf34c48214688c60c2fadf0e8e, type: 3}
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- {fileID: 21300000, guid: e0932649c675784419f71913a849d5f2, type: 3}
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- {fileID: 21300000, guid: 464e18bfd9c3d5e4b927c13ec9def492, type: 3}
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- {fileID: 21300000, guid: 9c5e0e9bd6ee88c4597788568c620662, type: 3}
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- {fileID: 21300000, guid: d54d40edf100af147a5223de2f881ca3, type: 3}
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@ -94,6 +95,7 @@ SpriteAtlas:
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- 3b8788a5800321a4498485a85c170fc0: 21300000
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- 1ae1cec5530a6cd44b0d31ea027ebcf1: 21300000
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- e7f5460757eef7c409168510aa3c5037: 21300000
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- e0932649c675784419f71913a849d5f2: 21300000
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- 2cfbfa89505825949b3cec3b48d323a6: 21300000
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- 9c5e0e9bd6ee88c4597788568c620662: 21300000
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- 321bf3fcbdc862a46bc384367d7fbe90: 21300000
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@ -110,6 +112,7 @@ SpriteAtlas:
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- {fileID: 21300000, guid: 3b8788a5800321a4498485a85c170fc0, type: 3}
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- {fileID: 21300000, guid: 1ae1cec5530a6cd44b0d31ea027ebcf1, type: 3}
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- {fileID: 21300000, guid: e7f5460757eef7c409168510aa3c5037, type: 3}
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- {fileID: 21300000, guid: e0932649c675784419f71913a849d5f2, type: 3}
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- {fileID: 21300000, guid: 2cfbfa89505825949b3cec3b48d323a6, type: 3}
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- {fileID: 21300000, guid: 9c5e0e9bd6ee88c4597788568c620662, type: 3}
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- {fileID: 21300000, guid: 321bf3fcbdc862a46bc384367d7fbe90, type: 3}
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@ -125,6 +128,7 @@ SpriteAtlas:
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- MC
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- DZ_icon
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- GJSK
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- NL_box 2
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- qz_jr
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- NL_box_1
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- gx
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@ -5612,7 +5612,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &9171262180880956483
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RectTransform:
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m_ObjectHideFlags: 0
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@ -5625,11 +5625,11 @@ RectTransform:
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m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 688984147342290442}
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m_Father: {fileID: 1814839733780877975}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 72, y: 56}
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m_AnchoredPosition: {x: -64, y: 78.0011}
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m_SizeDelta: {x: 60, y: 49}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3031959468877678420
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@ -5971,7 +5971,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &2724436185550919054
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RectTransform:
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m_ObjectHideFlags: 0
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@ -11140,6 +11140,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 4871076593613299986}
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- {fileID: 9171262180880956483}
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- {fileID: 688984147342290442}
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m_Father: {fileID: 8086681985000168470}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -76654,7 +76655,6 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 9171262180880956483}
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- {fileID: 5645085182591318069}
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- {fileID: 8010860323348911180}
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- {fileID: 4670639706423021333}
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@ -115,7 +115,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -421, y: -79}
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m_AnchoredPosition: {x: -111, y: -91}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7810983908619713087
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@ -436,7 +436,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -61, y: -79}
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m_AnchoredPosition: {x: 252, y: -86}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7065787271315614077
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@ -715,7 +715,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 117.18, y: -24.949}
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m_AnchoredPosition: {x: 252.18002, y: -36.949005}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &9083428567683313109
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@ -1073,7 +1073,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -61, y: -20}
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m_AnchoredPosition: {x: 74.000015, y: -32}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5354092341571425919
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@ -1955,7 +1955,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -241, y: -20}
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m_AnchoredPosition: {x: -105.999985, y: -32}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4554694178838688397
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@ -2355,7 +2355,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 302, y: -24.949}
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m_AnchoredPosition: {x: -282, y: -93}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3421215217899163350
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@ -2660,7 +2660,7 @@ RectTransform:
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m_GameObject: {fileID: 3787398473645480383}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.5304, y: 1.5304, z: 1.5304}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2554093885699993755}
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@ -2683,7 +2683,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: -0.0010986328, y: -0.0010986328}
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m_AnchoredPosition: {x: 31.556, y: 223}
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m_SizeDelta: {x: 677.5, y: 277.8983}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!1 &3797963436205863034
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@ -2722,7 +2722,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -421, y: -20}
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m_AnchoredPosition: {x: -286, y: -32}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6158124813356784663
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@ -3638,7 +3638,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -241, y: -79}
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m_AnchoredPosition: {x: 73, y: -91}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6471808054285214965
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@ -263,6 +263,31 @@ namespace GameLogic
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// 龙卷风特效特殊处理
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}
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else if (buff.m_Id == 1)
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{
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// 点赞
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Log.Debug("点赞");
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// 创建一个玩家头像出来
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UIPlayerHeadItem actorHItem = CreateWidgetByPrefab<UIPlayerHeadItem>(m_itemHeadItem, m_rectHeadRt, true);
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actorHItem.OnInit(unitPlayerData);
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actorHItem.transform.SetParent(m_rectCar.transform);
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actorHItem.transform.localPosition = new Vector3(-1500, 0, 0);
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actorHItem.transform.localScale = Vector3.one;
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actorHItem.gameObject.SetActive(true);
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actorHItem.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
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{
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// 显示一下脑袋
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await UniTask.Delay(2000);
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// 特效播放完毕后销毁
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GameObject.Destroy(actorHItem.gameObject);
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});
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}
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else if (buff.m_Id == 2)
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{
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// 红仙女棒的额外特殊处理
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@ -271,7 +296,6 @@ namespace GameLogic
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eGo.transform.localPosition = new Vector3(-1500, 0, 0);
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eGo.transform.localScale = Vector3.one;
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eGo.gameObject.SetActive(true);
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eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
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{
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await UniTask.Delay(2000);
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@ -285,7 +309,6 @@ namespace GameLogic
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speedLineGo.transform.localPosition = new Vector3(-1500, 0, 0);
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speedLineGo.transform.localScale = Vector3.one;
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speedLineGo.gameObject.SetActive(true);
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GameModule.Timer.AddTimer((e) =>
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{
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GameObject.Destroy(speedLineGo);
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@ -303,7 +326,6 @@ namespace GameLogic
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eGo.transform.localPosition = new Vector3(500, 0, 0);
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eGo.transform.localScale = Vector3.one * 0.1f;
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eGo.gameObject.SetActive(true);
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eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () =>
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{
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// 特效播放完毕后销毁
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@ -327,7 +349,6 @@ namespace GameLogic
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eGo.transform.localPosition = new Vector3(-1500, 0, 0);
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eGo.transform.localScale = Vector3.one;
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eGo.gameObject.SetActive(true);
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eGo.transform.DOLocalMoveX(0, 4f).OnComplete(() =>
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{
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// 特效播放完毕后销毁
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@ -354,7 +375,6 @@ namespace GameLogic
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eGo.transform.localPosition = new Vector3(500, 0, 0);
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eGo.transform.localScale = Vector3.one;
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eGo.gameObject.SetActive(true);
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eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () =>
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{
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// 特效播放完毕后销毁
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@ -369,7 +389,6 @@ namespace GameLogic
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// 销毁爆点特效
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GameObject.Destroy(effectGo);
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});
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}
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}
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else if (buff.m_Id == 2)
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@ -220,6 +220,8 @@ namespace GameLogic
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if (data == null)
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{
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Log.Error("玩家 {0} 没有加入过阵营,无法点赞", protCustMessageData.openId);
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//data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData);
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//// 二次容错
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//if (data == null)
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@ -358,6 +358,10 @@ namespace GameLogic
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m_AllTimer = giftConfig.TimerLen,
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m_CraeteTimer = Time.deltaTime,
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}, unitPlayerData, giftConfig);
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}
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else if (giftConfig.Id == 2)
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{
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@ -70,10 +70,15 @@ namespace GameLogic
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{
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if (string.IsNullOrEmpty(m_input_GmPlayName.text))
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{
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Log.Error("请输入玩家名称!必须!");
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return;
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//Log.Error("请输入玩家名称!必须!");
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//return;
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// 没有输入玩家名称默认取上一次的玩家名称
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m_input_GmPlayName.text = "Gm" + (EventConts.GmActorId - 1);
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}
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string num = string.IsNullOrEmpty(m_input_GmGiftNum.text) ? "1" : m_input_GmGiftNum.text;
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ProtCustMessageData protCustMessageData = new ProtCustMessageData();
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