diff --git a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes index bbe9df34..af135cf8 100644 Binary files a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes and b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes differ diff --git a/UnityProject/Assets/AssetRaw/DLL/GameProto.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameProto.dll.bytes index 71575e2c..03c2414d 100644 Binary files a/UnityProject/Assets/AssetRaw/DLL/GameProto.dll.bytes and b/UnityProject/Assets/AssetRaw/DLL/GameProto.dll.bytes differ diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Procedure/GameSceneProcedure.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Procedure/GameSceneProcedure.cs index 7ec84506..58d8c0f5 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Procedure/GameSceneProcedure.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Procedure/GameSceneProcedure.cs @@ -46,11 +46,11 @@ namespace GameLogic } } - if (Input.GetKeyDown(KeyCode.Q)) - { - DataGameSceneManager.Instance.OnRestGame(); - GameModule.UI.CloseUI(); - } + //if (Input.GetKeyDown(KeyCode.Q)) + //{ + // DataGameSceneManager.Instance.OnRestGame(); + // GameModule.UI.CloseUI(); + //} // // 临时 diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldWorkRankJiaZuItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldWorkRankJiaZuItem.cs index 4e80a632..0b907c00 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldWorkRankJiaZuItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldWorkRankJiaZuItem.cs @@ -70,7 +70,7 @@ namespace GameLogic m_ZhengChangValue.text = UITool.ConvertToString(data.modelList[j].score); RefreshItemData(m_ZhengChangRect, data.modelList[j].avatarList); } - else if (data.modelList[j].model == "Éî¶È") + else if (data.modelList[j].model == "À§ÄÑ") { m_ShenDuRect.gameObject.SetActive(true); m_ShenDuImg.gameObject.SetActive(true);