补充登录界面选中状态
This commit is contained in:
parent
c1e0cdbdc5
commit
5bd7f34888
@ -72,24 +72,18 @@ SpriteAtlas:
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@ -10,14 +10,12 @@ namespace GameLogic
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{
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#region 脚本工具生成的代码
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private RectTransform m_rect_GameModel;
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private RectTransform m_rect_GameTimeLen;
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private Button m_btn_GameStart;
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private Button m_btn_Setting;
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private Button m_btn_GameRank;
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protected override void ScriptGenerator()
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{
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m_rect_GameModel = FindChildComponent<RectTransform>("Bg/m_rect_GameModel");
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m_rect_GameTimeLen = FindChildComponent<RectTransform>("Bg/m_rect_GameTimeLen");
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m_btn_GameStart = FindChildComponent<Button>("Bg/m_btn_GameStart");
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m_btn_Setting = FindChildComponent<Button>("Bg/m_btn_Setting");
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m_btn_GameRank = FindChildComponent<Button>("Bg/m_btn_GameRank");
|
||||
@ -26,7 +24,6 @@ namespace GameLogic
|
||||
m_btn_GameRank.onClick.AddListener(OnClick_GameRankBtn);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 事件
|
||||
|
||||
// 两个模式的选择记忆功能补充
|
||||
@ -46,13 +43,13 @@ namespace GameLogic
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_rect_GameTimeLen.childCount; i++)
|
||||
{
|
||||
if (m_rect_GameTimeLen.GetChild(i).GetComponent<Toggle>().isOn)
|
||||
{
|
||||
gameLenTiemrId = i;
|
||||
}
|
||||
}
|
||||
//for (int i = 0; i < m_rect_GameTimeLen.childCount; i++)
|
||||
//{
|
||||
// if (m_rect_GameTimeLen.GetChild(i).GetComponent<Toggle>().isOn)
|
||||
// {
|
||||
// gameLenTiemrId = i;
|
||||
// }
|
||||
//}
|
||||
|
||||
// 设置游戏模式
|
||||
// EventConts.gameStateType = (GameStateType)gameModelId;
|
||||
@ -61,13 +58,13 @@ namespace GameLogic
|
||||
switch (gameLenTiemrId)
|
||||
{
|
||||
case 0:
|
||||
EventConts.gameLenTiemr = 20 * 60;
|
||||
EventConts.gameLenTiemr = 10 * 60;
|
||||
break;
|
||||
case 1:
|
||||
EventConts.gameLenTiemr = 30 * 60;
|
||||
EventConts.gameLenTiemr = 20 * 60;
|
||||
break;
|
||||
case 2:
|
||||
EventConts.gameLenTiemr = 60 * 60;
|
||||
EventConts.gameLenTiemr = 30 * 60;
|
||||
break;
|
||||
default:
|
||||
Log.Error("没有选中支持的时长模式!{0}", gameLenTiemrId);
|
||||
@ -115,7 +112,7 @@ namespace GameLogic
|
||||
gameLenTiemrId = GameModule.Setting.GetInt("gameLenTiemrId");
|
||||
|
||||
m_rect_GameModel.GetChild(gameModelId).GetComponent<Toggle>().isOn = true;
|
||||
m_rect_GameTimeLen.GetChild(gameLenTiemrId).GetComponent<Toggle>().isOn = true;
|
||||
//m_rect_GameTimeLen.GetChild(gameLenTiemrId).GetComponent<Toggle>().isOn = true;
|
||||
|
||||
|
||||
// 读取音频设置
|
||||
|
Loading…
x
Reference in New Issue
Block a user