补充登录界面选中状态
This commit is contained in:
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c1e0cdbdc5
commit
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@ -72,24 +72,18 @@ SpriteAtlas:
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@ -393,7 +393,7 @@ RectTransform:
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@ -468,7 +468,7 @@ RectTransform:
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@ -498,7 +498,7 @@ MonoBehaviour:
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|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -10,14 +10,12 @@ namespace GameLogic
|
|||||||
{
|
{
|
||||||
#region 脚本工具生成的代码
|
#region 脚本工具生成的代码
|
||||||
private RectTransform m_rect_GameModel;
|
private RectTransform m_rect_GameModel;
|
||||||
private RectTransform m_rect_GameTimeLen;
|
|
||||||
private Button m_btn_GameStart;
|
private Button m_btn_GameStart;
|
||||||
private Button m_btn_Setting;
|
private Button m_btn_Setting;
|
||||||
private Button m_btn_GameRank;
|
private Button m_btn_GameRank;
|
||||||
protected override void ScriptGenerator()
|
protected override void ScriptGenerator()
|
||||||
{
|
{
|
||||||
m_rect_GameModel = FindChildComponent<RectTransform>("Bg/m_rect_GameModel");
|
m_rect_GameModel = FindChildComponent<RectTransform>("Bg/m_rect_GameModel");
|
||||||
m_rect_GameTimeLen = FindChildComponent<RectTransform>("Bg/m_rect_GameTimeLen");
|
|
||||||
m_btn_GameStart = FindChildComponent<Button>("Bg/m_btn_GameStart");
|
m_btn_GameStart = FindChildComponent<Button>("Bg/m_btn_GameStart");
|
||||||
m_btn_Setting = FindChildComponent<Button>("Bg/m_btn_Setting");
|
m_btn_Setting = FindChildComponent<Button>("Bg/m_btn_Setting");
|
||||||
m_btn_GameRank = FindChildComponent<Button>("Bg/m_btn_GameRank");
|
m_btn_GameRank = FindChildComponent<Button>("Bg/m_btn_GameRank");
|
||||||
@ -26,7 +24,6 @@ namespace GameLogic
|
|||||||
m_btn_GameRank.onClick.AddListener(OnClick_GameRankBtn);
|
m_btn_GameRank.onClick.AddListener(OnClick_GameRankBtn);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 事件
|
#region 事件
|
||||||
|
|
||||||
// 两个模式的选择记忆功能补充
|
// 两个模式的选择记忆功能补充
|
||||||
@ -46,13 +43,13 @@ namespace GameLogic
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < m_rect_GameTimeLen.childCount; i++)
|
//for (int i = 0; i < m_rect_GameTimeLen.childCount; i++)
|
||||||
{
|
//{
|
||||||
if (m_rect_GameTimeLen.GetChild(i).GetComponent<Toggle>().isOn)
|
// if (m_rect_GameTimeLen.GetChild(i).GetComponent<Toggle>().isOn)
|
||||||
{
|
// {
|
||||||
gameLenTiemrId = i;
|
// gameLenTiemrId = i;
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
// 设置游戏模式
|
// 设置游戏模式
|
||||||
// EventConts.gameStateType = (GameStateType)gameModelId;
|
// EventConts.gameStateType = (GameStateType)gameModelId;
|
||||||
@ -61,13 +58,13 @@ namespace GameLogic
|
|||||||
switch (gameLenTiemrId)
|
switch (gameLenTiemrId)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
EventConts.gameLenTiemr = 20 * 60;
|
EventConts.gameLenTiemr = 10 * 60;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
EventConts.gameLenTiemr = 30 * 60;
|
EventConts.gameLenTiemr = 20 * 60;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
EventConts.gameLenTiemr = 60 * 60;
|
EventConts.gameLenTiemr = 30 * 60;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Log.Error("没有选中支持的时长模式!{0}", gameLenTiemrId);
|
Log.Error("没有选中支持的时长模式!{0}", gameLenTiemrId);
|
||||||
@ -115,7 +112,7 @@ namespace GameLogic
|
|||||||
gameLenTiemrId = GameModule.Setting.GetInt("gameLenTiemrId");
|
gameLenTiemrId = GameModule.Setting.GetInt("gameLenTiemrId");
|
||||||
|
|
||||||
m_rect_GameModel.GetChild(gameModelId).GetComponent<Toggle>().isOn = true;
|
m_rect_GameModel.GetChild(gameModelId).GetComponent<Toggle>().isOn = true;
|
||||||
m_rect_GameTimeLen.GetChild(gameLenTiemrId).GetComponent<Toggle>().isOn = true;
|
//m_rect_GameTimeLen.GetChild(gameLenTiemrId).GetComponent<Toggle>().isOn = true;
|
||||||
|
|
||||||
|
|
||||||
// 读取音频设置
|
// 读取音频设置
|
||||||
|
Loading…
x
Reference in New Issue
Block a user