This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-04 21:03:24 +08:00
parent 2c0625436c
commit 5bdb8312a3
7 changed files with 227 additions and 19 deletions

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@ -39,7 +39,7 @@ namespace GameLogic
public long m_AllTeamPush = 0;
public int m_TeamId = 1;// 当前朝代Id
public int m_TeamId = 0;// 当前朝代Id
public bool isLiShiShiJian = false; // 是否是历史事件
public int m_LiShiShiJianLikeCount = 0; // 历史事件点赞触发条件
public int m_LiShiShiJianLikeCountMax = 200; // 历史事件点赞触发条件最大值
@ -804,7 +804,6 @@ namespace GameLogic
}
//Log.Debug("当前朝代id" + id);
// 选出当前朝代Id
if (id != m_TeamId)
{

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@ -42,6 +42,8 @@ namespace GameLogic
private TextMeshProUGUI m_tmp_PlayerName;
private RectTransform m_rectGjsk;
private Image m_img_HuangJinShiDai;
private VideoPlayer m_video_SjVideo;
private RawImage m_rimg_ViewSjTexture;
private Text m_textHuangJinInfo;
private Button m_btn_StartBtn;
private RectTransform m_rect_ShiJian;
@ -77,6 +79,8 @@ namespace GameLogic
m_tmp_PlayerName = FindChildComponent<TextMeshProUGUI>("Bg/m_rect_Dz/Icon/m_tmp_PlayerName");
m_rectGjsk = FindChildComponent<RectTransform>("Bg/m_rectGjsk");
m_img_HuangJinShiDai = FindChildComponent<Image>("Bg/m_img_HuangJinShiDai");
m_video_SjVideo = FindChildComponent<VideoPlayer>("Bg/m_img_HuangJinShiDai/m_video_SjVideo");
m_rimg_ViewSjTexture = FindChildComponent<RawImage>("Bg/m_img_HuangJinShiDai/m_rimg_ViewSjTexture");
m_textHuangJinInfo = FindChildComponent<Text>("Bg/m_img_HuangJinShiDai/m_textHuangJinInfo");
m_btn_StartBtn = FindChildComponent<Button>("Bg/m_btn_StartBtn");
m_rect_ShiJian = FindChildComponent<RectTransform>("Bg/m_rect_ShiJian");
@ -238,21 +242,29 @@ namespace GameLogic
// 设置图片从透明到不透明
m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
//m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
int teamId = DataGameSceneManager.Instance.m_TeamId;
DataGameSceneManager.Instance.sjDatas.Clear(); // 清空数据
Log.Debug("当前黄金时代id" + teamId);
// 等待五秒钟后关闭
UniTask.Delay(5000).ContinueWith(() =>
// 先播放视频
string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
m_video_Video.loopPointReached += (v) =>
{
m_img_HuangJinShiDai.gameObject.SetActive(false);
m_rect_ShiJian.gameObject.SetActive(false);
DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
m_video_Video.targetTexture.DiscardContents();
};
DataGameSceneManager.Instance.sjDatas.Clear(); // 清空数据
});
}
}
@ -360,22 +372,25 @@ namespace GameLogic
m_textHuangJinInfo.text = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).LoswerInfo;
// 设置图片从透明到不透明
m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
//m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
// 先播放视频
string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
m_video_Video.loopPointReached += (v) =>
{
m_img_HuangJinShiDai.gameObject.SetActive(false);
m_rect_ShiJian.gameObject.SetActive(false);
DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
m_video_Video.targetTexture.DiscardContents();
};
DataGameSceneManager.Instance.sjDatas.Clear(); // 清空数据
DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
// 等待五秒钟后关闭
UniTask.Delay(5000).ContinueWith(() =>
{
m_img_HuangJinShiDai.gameObject.SetActive(false);
m_rect_ShiJian.gameObject.SetActive(false);
});
}, EventConts.LiShiShiJianEnd);
}
@ -389,7 +404,7 @@ namespace GameLogic
if (teamId != 1)
{
// 先播放视频
string videoName = "Scene_" + (teamId + 1);
string videoName = "Scene_" + (teamId);
m_video_Video.loopPointReached += (v) =>
{