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@ -39,7 +39,7 @@ namespace GameLogic
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public long m_AllTeamPush = 0;
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public int m_TeamId = 1;// 当前朝代Id
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public int m_TeamId = 0;// 当前朝代Id
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public bool isLiShiShiJian = false; // 是否是历史事件
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public int m_LiShiShiJianLikeCount = 0; // 历史事件点赞触发条件
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public int m_LiShiShiJianLikeCountMax = 200; // 历史事件点赞触发条件最大值
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@ -804,7 +804,6 @@ namespace GameLogic
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}
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//Log.Debug("当前朝代id" + id);
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// 选出当前朝代Id
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if (id != m_TeamId)
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{
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@ -42,6 +42,8 @@ namespace GameLogic
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private TextMeshProUGUI m_tmp_PlayerName;
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private RectTransform m_rectGjsk;
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private Image m_img_HuangJinShiDai;
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private VideoPlayer m_video_SjVideo;
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private RawImage m_rimg_ViewSjTexture;
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private Text m_textHuangJinInfo;
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private Button m_btn_StartBtn;
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private RectTransform m_rect_ShiJian;
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@ -77,6 +79,8 @@ namespace GameLogic
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m_tmp_PlayerName = FindChildComponent<TextMeshProUGUI>("Bg/m_rect_Dz/Icon/m_tmp_PlayerName");
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m_rectGjsk = FindChildComponent<RectTransform>("Bg/m_rectGjsk");
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m_img_HuangJinShiDai = FindChildComponent<Image>("Bg/m_img_HuangJinShiDai");
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m_video_SjVideo = FindChildComponent<VideoPlayer>("Bg/m_img_HuangJinShiDai/m_video_SjVideo");
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m_rimg_ViewSjTexture = FindChildComponent<RawImage>("Bg/m_img_HuangJinShiDai/m_rimg_ViewSjTexture");
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m_textHuangJinInfo = FindChildComponent<Text>("Bg/m_img_HuangJinShiDai/m_textHuangJinInfo");
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m_btn_StartBtn = FindChildComponent<Button>("Bg/m_btn_StartBtn");
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m_rect_ShiJian = FindChildComponent<RectTransform>("Bg/m_rect_ShiJian");
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@ -238,21 +242,29 @@ namespace GameLogic
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// 设置图片从透明到不透明
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m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
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//m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
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int teamId = DataGameSceneManager.Instance.m_TeamId;
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DataGameSceneManager.Instance.sjDatas.Clear(); // 清空数据
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Log.Debug("当前黄金时代id" + teamId);
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// 等待五秒钟后关闭
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UniTask.Delay(5000).ContinueWith(() =>
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// 先播放视频
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string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
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m_video_Video.loopPointReached += (v) =>
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{
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m_img_HuangJinShiDai.gameObject.SetActive(false);
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m_rect_ShiJian.gameObject.SetActive(false);
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DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
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m_video_Video.targetTexture.DiscardContents();
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};
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DataGameSceneManager.Instance.sjDatas.Clear(); // 清空数据
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});
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}
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}
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@ -360,22 +372,25 @@ namespace GameLogic
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m_textHuangJinInfo.text = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).LoswerInfo;
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// 设置图片从透明到不透明
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m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
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//m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
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// 先播放视频
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string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
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m_video_Video.loopPointReached += (v) =>
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{
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m_img_HuangJinShiDai.gameObject.SetActive(false);
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m_rect_ShiJian.gameObject.SetActive(false);
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DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
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m_video_Video.targetTexture.DiscardContents();
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};
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DataGameSceneManager.Instance.sjDatas.Clear(); // 清空数据
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DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
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// 等待五秒钟后关闭
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UniTask.Delay(5000).ContinueWith(() =>
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{
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m_img_HuangJinShiDai.gameObject.SetActive(false);
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m_rect_ShiJian.gameObject.SetActive(false);
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});
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}, EventConts.LiShiShiJianEnd);
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}
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@ -389,7 +404,7 @@ namespace GameLogic
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if (teamId != 1)
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{
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// 先播放视频
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string videoName = "Scene_" + (teamId + 1);
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string videoName = "Scene_" + (teamId);
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m_video_Video.loopPointReached += (v) =>
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{
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