diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index 2fa37bc5..2fd3cfbb 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -16191,8 +16191,8 @@ ParticleSystemRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 206378383 - m_SortingLayer: 1 + m_SortingLayerID: -1373395267 + m_SortingLayer: 5 m_SortingOrder: 1 m_RenderMode: 0 m_MeshDistribution: 0 @@ -21099,8 +21099,8 @@ ParticleSystemRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 206378383 - m_SortingLayer: 1 + m_SortingLayerID: -1373395267 + m_SortingLayer: 5 m_SortingOrder: 1 m_RenderMode: 0 m_MeshDistribution: 0 @@ -31108,8 +31108,8 @@ ParticleSystemRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 206378383 - m_SortingLayer: 1 + m_SortingLayerID: -1373395267 + m_SortingLayer: 5 m_SortingOrder: 1 m_RenderMode: 0 m_MeshDistribution: 0 @@ -41883,7 +41883,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: 0.00012207} + m_AnchoredPosition: {x: 0, y: 0.00012207031} m_SizeDelta: {x: 0, y: -0.00048828} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &5552065052100559850 @@ -46829,8 +46829,8 @@ ParticleSystemRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 206378383 - m_SortingLayer: 1 + m_SortingLayerID: -1373395267 + m_SortingLayer: 5 m_SortingOrder: 1 m_RenderMode: 0 m_MeshDistribution: 0 @@ -56926,8 +56926,8 @@ ParticleSystemRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 206378383 - m_SortingLayer: 1 + m_SortingLayerID: -1373395267 + m_SortingLayer: 5 m_SortingOrder: 1 m_RenderMode: 0 m_MeshDistribution: 0 diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/speed 1.mat b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/speed 1.mat index b2ff11dc..c5c2bacf 100644 --- a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/speed 1.mat +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/speed 1.mat @@ -16,7 +16,7 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 3001 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/speed.mat b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/speed.mat index 8febc504..5973340f 100644 --- a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/speed.mat +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/speed.mat @@ -16,7 +16,7 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 3001 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: