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@ -528,11 +528,7 @@ namespace GameLogic
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// 移动特效
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eGo.transform.DOLocalMove(Vector3.zero, 1.5f).OnComplete(async () =>
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{
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await UniTask.Delay(2000);
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if (eGo != null)
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{
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GameObject.Destroy(eGo);
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}
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GameObject.Destroy(eGo);
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});
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}
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