diff --git a/UnityProject/Assets/AssetRaw/Effects/NewLiwu/NWS.prefab b/UnityProject/Assets/AssetRaw/Effects/NewLiwu/NWS.prefab index 797c878c..6e57b69d 100644 --- a/UnityProject/Assets/AssetRaw/Effects/NewLiwu/NWS.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/NewLiwu/NWS.prefab @@ -27,7 +27,7 @@ RectTransform: m_GameObject: {fileID: 1615885901087498285} m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 76.8, y: 76.8, z: 76.8} + m_LocalScale: {x: 226.2, y: 226.2, z: 226.2} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 1776096533989670280} @@ -4862,7 +4862,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} m_LocalPosition: {x: -196, y: -10.56, z: 0} - m_LocalScale: {x: 3.84, y: 3.84, z: 3.84} + m_LocalScale: {x: 14.2, y: 14.2, z: 14.2} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 1776096533989670280} @@ -9691,8 +9691,8 @@ Transform: m_GameObject: {fileID: 5590784258173609963} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 80.8, y: 0, z: 0} - m_LocalScale: {x: 10.5, y: 10.5, z: 10.5} + m_LocalPosition: {x: 29, y: 0, z: 0} + m_LocalScale: {x: 9, y: 9, z: 9} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 1776096533989670280} @@ -14580,7 +14580,7 @@ RectTransform: m_GameObject: {fileID: 8952132668698422180} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 136.5, y: 136.5, z: 136.5} + m_LocalScale: {x: 110, y: 110, z: 110} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 1776096533989670280} diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red1.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red1.prefab index 115f1742..e5cbecc1 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red1.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red1.prefab @@ -34,7 +34,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: 437.9} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &381535077576203331 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red10.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red10.prefab index a42f7a8f..6632d14b 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red10.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red10.prefab @@ -116,7 +116,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: -537} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &9207071292099710433 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red2.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red2.prefab index 33b3b884..515e7d00 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red2.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red2.prefab @@ -116,7 +116,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: 318.2} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &4597135354407547965 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red3.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red3.prefab index 0d7c823e..84f3a574 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red3.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red3.prefab @@ -116,7 +116,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: 200} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &8011029640904292744 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red4.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red4.prefab index eff6df8e..df0ceb9c 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red4.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red4.prefab @@ -34,7 +34,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: 88} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &499136620740487331 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red5.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red5.prefab index ff4d60b0..1331d394 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red5.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red5.prefab @@ -34,7 +34,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: -12} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &6165426757912921467 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red6.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red6.prefab index 29cb6451..18642463 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red6.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red6.prefab @@ -34,7 +34,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: -115} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &8296581352694698253 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red7.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red7.prefab index c4d1fad9..74e914dd 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red7.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red7.prefab @@ -116,7 +116,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: -226} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &2254919293052949270 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red8.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red8.prefab index c1676f38..a4c12d3a 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red8.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red8.prefab @@ -116,7 +116,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: -338} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &5940701805426276245 diff --git a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red9.prefab b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red9.prefab index f078a320..96aaf658 100644 --- a/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red9.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/XNB/XNB_Red9.prefab @@ -116,7 +116,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 541, y: -450} + m_AnchoredPosition: {x: 541, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &967009422977411148