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@ -389,6 +389,24 @@ namespace GameLogic
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effectGo.transform.localPosition = Vector3.zero;
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effectGo.transform.localPosition = Vector3.zero;
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effectGo.transform.localScale = Vector3.one;
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effectGo.transform.localScale = Vector3.one;
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effectGo.gameObject.SetActive(true);
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effectGo.gameObject.SetActive(true);
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// 给进度条一个缩减回弹效果
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float originalFill = m_CurrentFillAmount;
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float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.4,最小0.1
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DOTween.To(
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() => m_imgValue.fillAmount,
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x => m_imgValue.fillAmount = x,
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shrinkTo, 0.12f
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).SetEase(Ease.InQuad).OnComplete(() =>
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{
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DOTween.To(
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() => m_imgValue.fillAmount,
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x => m_imgValue.fillAmount = x,
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originalFill, 0.4f
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).SetEase(Ease.OutElastic);
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});
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await UniTask.Delay(2000);
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await UniTask.Delay(2000);
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// 销毁爆点特效
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// 销毁爆点特效
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GameObject.Destroy(effectGo);
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GameObject.Destroy(effectGo);
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