外星碎片动效
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[Enum(UnityEngine.Rendering.BlendMode)]_SrcBlend("SrcBlend", Int) = 5
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[Enum(UnityEngine.Rendering.BlendMode)]_DstBlend("DstBlend", Int) = 10
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Category
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CGPROGRAM
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UNITY_VERTEX_INPUT_INSTANCE_ID
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float4 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
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uniform sampler2D_float _CameraDepthTexture;
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//Don't delete this comment
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// uniform sampler2D_float _CameraDepthTexture;
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uniform sampler2D _MainTex;
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uniform fixed4 _TintColor;
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uniform float4 _MainTex_ST;
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uniform float _InvFade;
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uniform int _DstBlend;
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uniform int _SrcBlend;
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uniform float _EmissiveMultiply;
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uniform float _OpacityMultiply;
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v2f vert ( appdata_t v )
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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o.texcoord = v.texcoord;
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return o;
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fixed4 frag ( v2f i ) : SV_Target
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UNITY_SETUP_INSTANCE_ID( i );
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i );
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float partZ = i.projPos.z;
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float fade = saturate (_InvFade * (sceneZ-partZ));
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i.color.a *= fade;
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Loading…
x
Reference in New Issue
Block a user