From 6c4d5964a869d91a8edaae0742eed79c1d3fe94b Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Fri, 13 Jun 2025 05:37:06 +0800 Subject: [PATCH] 1 --- .../HotFix/GameLogic/UI/UIGameBattle.cs | 51 +++---------------- 1 file changed, 6 insertions(+), 45 deletions(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index 62766b79..556c18a0 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -450,59 +450,20 @@ namespace GameLogic { GameModule.Timer.RemoveTimer(m_LishiId); - // 上一个的失败 - teamId--; - Log.Debug("历史事件失败。。。"); DataGameSceneManager.Instance.isLiShiShiJian = false; - // 告知关闭历史事件了 - // 设置用户信息显示 - DataGameSceneManager.Instance.sjDatas.Sort((a, b) => - { - if (a.count > b.count) - { - return -1; - } - else - { - return 1; - } - }); - - m_img_HuangJinShiDai.gameObject.SetActive(true); - var config = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId); - - // 设置用户信息 - m_textHuangJinInfo.text = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).LoswerInfo; - - // 设置图片从透明到不透明 - //m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset(config.ImgName); - - // 先播放视频 - string videoName1 = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName; - GameModule.Audio.Play(TEngine.AudioType.UISound, videoName1 + "_Audio", false, 1, true); - - m_video_SjVideo.loopPointReached += (v) => - { - - m_img_HuangJinShiDai.gameObject.SetActive(false); - m_rect_ShiJian.gameObject.SetActive(false); - DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0; - m_video_SjVideo.targetTexture.DiscardContents(); - - }; - var videoClip1 = GameModule.Resource.LoadAsset(videoName1); - m_video_SjVideo.clip = videoClip1; - m_video_SjVideo.Play(); DataGameSceneManager.Instance.sjDatas.Clear(); // 清空数据 DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0; - - - teamId++; + m_img_HuangJinShiDai.gameObject.SetActive(false); + m_rect_ShiJian.gameObject.SetActive(false); + DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0; + m_video_SjVideo.targetTexture.DiscardContents(); + + }