diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index fd0e0fbe..7bd8f7ce 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -329,7 +329,7 @@ namespace GameLogic eGo.transform.localPosition = new Vector3(500, 0, 0); eGo.transform.localScale = Vector3.one * 0.1f; eGo.gameObject.SetActive(true); - eGo.transform.DOLocalMoveX(0, 1f).OnComplete(async () => + eGo.transform.DOLocalMoveX(0, 0.65f).OnComplete(async () => { // 特效播放完毕后销毁 GameObject.Destroy(eGo); @@ -470,7 +470,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; - eGo.transform.localScale = Vector3.one; + eGo.transform.localScale = Vector3.one* giftConfig.EffectScale; eGo.gameObject.SetActive(true); buff.m_EffectGo = eGo;