diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 31372382..8a2b662b 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -886,7 +886,7 @@ namespace GameLogic { //hItemActors[1].actor.SetCurrenFill(); targetActor.m_AllPush -= (int)(EventConts.JszPower); - eGo.transform.SetParent(hItemActors[1].actor.gameObject.transform); + eGo.transform.SetParent(targetActor.gameObject.transform); eGo.transform.localPosition = new Vector3(0, 0, 0); eGo.transform.localScale = Vector3.one * 0.5f; targetActor.SetCurrenFill(); @@ -915,7 +915,7 @@ namespace GameLogic eGo.GetComponent().GetReaction(JszSignal).AddListener(() => { //targetActor.m_AllPush -= EventConts.JszPower; - eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform); + eGo.transform.SetParent(targetActor.gameObject.transform); eGo.transform.localPosition = new Vector3(0, 0, 0); eGo.transform.localScale = Vector3.one * 0.5f; targetActor.m_AllPush -= (int)(EventConts.JszPower);