diff --git a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes index ebb8b4ac..f1e5ea98 100644 Binary files a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes and b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes differ diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 62882f26..abaf92c3 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -228,7 +228,7 @@ namespace GameLogic m_AddPush = 0; } - Log.Debug("增加推力:" + m_AddPush); + //Log.Debug("增加推力:" + m_AddPush); m_AllPush += m_AddPush; // 检测个人赛道推力值是否到达可以切换形象 @@ -642,6 +642,9 @@ namespace GameLogic // 永久增加推力 m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower * buff.num; + Log.Debug("增加永久推力值:{0}", m_AllAddPush); + Log.Debug(ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower); + Log.Debug(buff.num); //return; } else if (buff.m_Id == 9) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index fff72708..f1bf2e61 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -942,6 +942,7 @@ namespace GameLogic addPower = giftConfig.AddPower * num, m_AllTimer = giftConfig.TimerLen, m_CraeteTimer = Time.deltaTime, + num = num, }, unitPlayerData, giftConfig); } ///