diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs
index 212eb3fa..6a9b419f 100644
--- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs
+++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs
@@ -9,6 +9,7 @@ using System;
using DG.Tweening;
using Coffee.UIExtensions;
using Cysharp.Threading.Tasks;
+using System.Threading.Tasks;
namespace GameLogic
{
@@ -566,7 +567,7 @@ namespace GameLogic
///
///
///
- private void TtqGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
+ private async Task TtqGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
{
// 给自己赛道添加无敌Buff
var actor = GetTeamActor(unitPlayerData.teamId);
@@ -588,6 +589,7 @@ namespace GameLogic
{
if (item.Value != actor)
{
+ await UniTask.Delay(500);
// 添加减速Buff
Buff m_Buff1 = new Buff();
m_Buff1.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs
index f055d337..b467e7a8 100644
--- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs
+++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs
@@ -296,20 +296,33 @@ namespace GameLogic
}
+
+ public GameObject m_TestEgo = null;
///
/// 甜甜圈特效
///
private async void TtqEffectCreateFunc(GiftConfig giftConfig)
{
- var m_Ego = GameModule.Resource.LoadGameObject("TTQ01");
- m_Ego.transform.SetParent(this.transform);
- m_Ego.transform.localPosition = Vector3.zero;
- m_Ego.transform.localScale = Vector3.one;
+ // 判断场景是否存在这个资源
+ if (m_TestEgo != null)
+ {
+ return;
+ }
+ else
+ {
+ var m_Ego = GameModule.Resource.LoadGameObject("TTQ01");
+ m_TestEgo = m_Ego;
+ m_Ego.transform.SetParent(this.transform);
+ m_Ego.transform.localPosition = Vector3.zero;
+ m_Ego.transform.localScale = Vector3.one;
+
+ // 设置时间消失
+ await UniTask.Delay(giftConfig.TimerLen * 1000);
+ GameObject.Destroy(m_Ego);
+ m_TestEgo = null;
+ }
- // 设置时间消失
- await UniTask.Delay(giftConfig.TimerLen * 1000);
- GameObject.Destroy(m_Ego);
}
private async void AddGiftMessageFunc(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)