处理部分闭环逻辑
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@ -602,7 +602,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.004945713, y: -0.00032158243}
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m_AnchoredPosition: {x: 0.00038004026, y: -0.00032158243}
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m_SizeDelta: {x: 0, y: 1292.4}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &6944785608262845692
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@ -764,6 +764,13 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3a61ef7d593880141b038ffc2c45e67d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_HeadIcon: {fileID: 4392786442847295306}
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m_RankImg: {fileID: 3886915729302914564}
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m_Name: {fileID: 7363701821129859374}
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m_Score: {fileID: 6758929203519133182}
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m_LoaclScore: {fileID: 6795924212604387844}
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m_WinCount: {fileID: 8169080446283399744}
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m_RankIndex: {fileID: 7943501947076435089}
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--- !u!114 &4487970101200929661
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -2,6 +2,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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using TMPro;
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using System.Collections.Generic;
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namespace GameLogic
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{
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@ -42,14 +43,67 @@ namespace GameLogic
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#region 事件
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private void OnClick_RankBtn()
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{
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}
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private void OnClick_CloseBtn()
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{
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// 返回主界面
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}
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private void OnClick_RestBtn()
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{
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// 重新开始
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GameModule.UI.CloseUI<UIGameRankForm>();
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}
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#endregion
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List<PlayRankData> m_PlayRankDatas;
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protected override void OnCreate()
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{
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base.OnCreate();
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m_PlayRankDatas = UserData as List<PlayRankData>;
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m_loopListView_View.InitListView(m_PlayRankDatas.Count, OnGetItemByIndex);
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m_loopListView_View.SetListItemCount(m_PlayRankDatas.Count);
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m_loopListView_View.RefreshAllShownItem();
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}
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protected override void Close()
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{
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base.Close();
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Log.Debug("UIGameRankForm Close");
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DataGameSceneManager.Instance.OnRestData();
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}
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LoopListViewItem OnGetItemByIndex(LoopListView listView, int index)
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{
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if (index >= m_PlayRankDatas.Count)
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{
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return null;
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}
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if (m_PlayRankDatas[index] == null)
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{
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return null;
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}
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UnitPlayerData unitData = DataGameSceneManager.Instance.GetUnitPlayerData(m_PlayRankDatas[index].uid);
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if (unitData == null)
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{
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return null;
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}
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LoopListViewItem item = listView.AllocOrNewListViewItem("RankItem");
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UIGameRankItem itemScript = item.GetComponent<UIGameRankItem>();
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itemScript.OnInit(index, m_PlayRankDatas[index], unitData);
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return item;
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}
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}
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}
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using TEngine;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -9,21 +10,15 @@ namespace GameLogic
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public class UIGameRankItem : MonoBehaviour
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{
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// Start is called before the first frame update
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private RawImage m_HeadIcon;
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private Text m_Name;
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private Text m_Score;
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private Text m_WinCount;
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private Text m_RankIndex;
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void Awake()
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{
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m_HeadIcon = transform.Find("Mask/HeadImg").GetComponent<RawImage>();
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m_Name = transform.Find("Name").GetComponent<Text>();
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m_Score = transform.Find("Score").GetComponent<Text>();
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m_WinCount = transform.Find("WinCount").GetComponent<Text>();
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m_RankIndex = transform.Find("Rank").GetComponent<Text>();
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}
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public RawImage m_HeadIcon;
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public Image m_RankImg;
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public TextMeshProUGUI m_Name;
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public TextMeshProUGUI m_Score;
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public TextMeshProUGUI m_LoaclScore;
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public TextMeshProUGUI m_WinCount;
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public TextMeshProUGUI m_RankIndex;
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public void OnInit(int i, PlayRankData playRankData, GameRankType gameRankType, UnitPlayerData unitPlayer)
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public void OnInit(int i, PlayRankData playRankData, UnitPlayerData unitPlayer)
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{
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m_Name.text = playRankData.name;
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@ -38,21 +33,8 @@ namespace GameLogic
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m_WinCount.text = UITool.ConvertToString(playRankData.winCount).ToString();
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}
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switch (gameRankType)
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{
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case GameRankType.当局排行榜:
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m_RankIndex.text = (i + 1).ToString();
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m_Score.text = UITool.ConvertToString(unitPlayer.m_Score);
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break;
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case GameRankType.本周排行榜:
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m_RankIndex.text = playRankData.rank.ToString(); // 请求排行榜数据的时候已经划分了
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m_Score.text = UITool.ConvertToString(playRankData.score).ToString();
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break;
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case GameRankType.本月排行榜:
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m_Score.text = UITool.ConvertToString(playRankData.score).ToString();
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m_RankIndex.text = playRankData.rank.ToString();
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break;
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}
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m_RankIndex.text = (i + 1).ToString();
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m_Score.text = UITool.ConvertToString(unitPlayer.m_Score);
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// 设置头像
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AsyncImageDownload.Instance.SetAsyncImage(playRankData.avatar, m_HeadIcon);
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