修复Bug

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-19 18:18:42 +08:00
parent 2901466d10
commit 781a3538a0

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@ -39,14 +39,14 @@ namespace GameLogic
} }
private void OnSlider_GameSoundChange(float value) private void OnSlider_GameSoundChange(float value)
{ {
GameModule.Audio.UISoundVolume = 0.7f; GameModule.Audio.UISoundVolume = value;
m_slider_GameSound.value = 1; //m_slider_GameSound.value = 1;
GameModule.Setting.SetFloat("UISoundVolume", value); GameModule.Setting.SetFloat("UISoundVolume", value);
} }
private void OnSlider_BgmSoundChange(float value) private void OnSlider_BgmSoundChange(float value)
{ {
GameModule.Audio.MusicVolume = value; GameModule.Audio.MusicVolume = value;
m_slider_BgmSound.value = value; //m_slider_BgmSound.value = value;
GameModule.Setting.SetFloat("MusicVolume", value); GameModule.Setting.SetFloat("MusicVolume", value);
} }
private void OnToggle_GiftEffectChange(bool isOn) private void OnToggle_GiftEffectChange(bool isOn)