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@ -857,7 +857,10 @@ namespace GameLogic
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DataGameSceneManager.Instance.m_TeamSortList[i].AddBuff(m_Buff1, unitPlayerData, giftConfig);
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DataGameSceneManager.Instance.m_TeamSortList[i].AddBuff(m_Buff1, unitPlayerData, giftConfig);
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}
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}
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if (hItemActors[0].actor == null)
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{
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return;
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}
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// 生成手指特效
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// 生成手指特效
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if (hItemActors[0].actor == actor)
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if (hItemActors[0].actor == actor)
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@ -25,7 +25,7 @@ namespace GameLogic
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private void Awake()
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private void Awake()
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{
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{
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this.gameObject.GetComponent<Canvas>().sortingLayerName = "UI02";
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//this.gameObject.GetComponent<Canvas>().sortingLayerName = "UI02";
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}
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}
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public async void OnInit(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
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public async void OnInit(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
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