伸缩问题
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@ -269,12 +269,17 @@ namespace GameLogic
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List<GameObject> m_ListEgo = new List<GameObject>();
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private bool m_IsFillAnimPlaying = false;
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public void SetCurrenFill()
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{
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if (m_IsFillAnimPlaying)
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return; // 动画正在播放,直接返回
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m_IsFillAnimPlaying = true;
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// 给进度条一个缩减回弹效果
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float originalFill = m_CurrentFillAmount;
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float shrinkTo = Mathf.Max(0.1f, originalFill - 0.2f); // 缩到原值-0.4,最小0.1
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float shrinkTo = Mathf.Max(0.1f, originalFill - 0.2f); // 缩到原值-0.2,最小0.1
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DOTween.To(
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() => m_imgValue.fillAmount,
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x => m_imgValue.fillAmount = x,
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@ -285,10 +290,15 @@ namespace GameLogic
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() => m_imgValue.fillAmount,
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x => m_imgValue.fillAmount = x,
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originalFill, 0.35f
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).SetEase(Ease.OutElastic);
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).SetEase(Ease.OutElastic)
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.OnComplete(() =>
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{
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m_IsFillAnimPlaying = false; // 动画播放完毕,允许再次播放
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});
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});
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}
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/// <summary>
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/// 增加礼物推力效果
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/// </summary>
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@ -876,6 +876,7 @@ namespace GameLogic
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});
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var JszSignal = GameModule.Resource.LoadAsset<SignalAsset>("JszSignal");
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).RemoveAllListeners();
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).AddListener(() =>
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{
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hItemActors[1].actor.SetCurrenFill();
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@ -898,10 +899,12 @@ namespace GameLogic
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var JszSignal = GameModule.Resource.LoadAsset<SignalAsset>("JszSignal");
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).RemoveAllListeners();
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).AddListener(() =>
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{
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hItemActors[0].actor.SetCurrenFill();
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});
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}
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}, 2);
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