This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-13 05:26:38 +08:00
parent d16e7ad305
commit 7a96e4ac44
2 changed files with 60 additions and 3 deletions

View File

@ -135,6 +135,9 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
postPlayRankData.exp = item.Value.protCustMessageData.rankRo.exp;
postPlayRankData.lv = item.Value.protCustMessageData.rankRo.lv;
postPlayRankData.campName = DataGameSceneManager.Instance.GetStrs(int.Parse(item.Value.teamId) - 1);
Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore % 10000));
rankInfos.Add(postPlayRankData);
}

View File

@ -441,14 +441,68 @@ namespace GameLogic
Log.Debug("触发切换朝代:" + teamId);
if (teamId != 1)
{
// 我想先把他身上的回调取消掉怎么整?
if (m_LishiId != -1)
{
GameModule.Timer.RemoveTimer(m_LishiId);
Log.Debug("历史事件失败。。。");
DataGameSceneManager.Instance.isLiShiShiJian = false;
// 告知关闭历史事件了
// 设置用户信息显示
DataGameSceneManager.Instance.sjDatas.Sort((a, b) =>
{
if (a.count > b.count)
{
return -1;
}
else
{
return 1;
}
});
m_img_HuangJinShiDai.gameObject.SetActive(true);
var config = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId);
// 设置用户信息
m_textHuangJinInfo.text = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).LoswerInfo;
// 设置图片从透明到不透明
//m_img_HuangJinShiDai.sprite = GameModule.Resource.LoadAsset<Sprite>(config.ImgName);
// 先播放视频
string videoName1 = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
GameModule.Audio.Play(TEngine.AudioType.UISound, videoName1 + "_Audio", false, 1, true);
m_video_SjVideo.loopPointReached += (v) =>
{
m_img_HuangJinShiDai.gameObject.SetActive(false);
m_rect_ShiJian.gameObject.SetActive(false);
DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
m_video_SjVideo.targetTexture.DiscardContents();
};
var videoClip1 = GameModule.Resource.LoadAsset<VideoClip>(videoName1);
m_video_SjVideo.clip = videoClip1;
m_video_SjVideo.Play();
DataGameSceneManager.Instance.sjDatas.Clear(); // 清空数据
DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
}
// 先播放视频
string videoName = "Scene_" + (teamId);
// 我想先把他身上的回调取消掉怎么整?
//m_video_Video.loopPointReached = null;
m_video_Video.loopPointReached -= ShowShiJain;