修复几个Bug
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@ -59,7 +59,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 184672823821139294}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -69,12 +69,12 @@ RectTransform:
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- {fileID: 4214133391535205399}
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- {fileID: 7553640713918008100}
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- {fileID: 4424235173735084240}
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m_Father: {fileID: 2338385386102721414}
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m_Father: {fileID: 1508900408836313865}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0.75, y: 0.2857666}
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m_SizeDelta: {x: -1.5, y: -0.5715332}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &202483145928531018
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GameObject:
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@ -748,7 +748,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: ba88c9b94cf65ec40b95f6b0a859e29d, type: 2}
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m_Color: {r: 0.10196078, g: 0.1809915, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -25995,9 +25995,6 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1508900408836313865}
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- {fileID: 4982030497614920511}
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- {fileID: 3736817874055198994}
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- {fileID: 6033434420635246474}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@ -35996,7 +35993,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2423690419254802813}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -36006,12 +36003,12 @@ RectTransform:
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- {fileID: 4639531916980255452}
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- {fileID: 2397591265962526211}
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- {fileID: 259592695359127055}
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m_Father: {fileID: 2338385386102721414}
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m_Father: {fileID: 1508900408836313865}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0.75, y: 0.2857666}
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m_SizeDelta: {x: -1.5, y: -0.5715332}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2593143868542972836
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GameObject:
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@ -36147,7 +36144,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: 560d72cd131afef4ba7ce6807c70b435, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 0.34509805}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -36531,6 +36528,9 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 4982030497614920511}
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- {fileID: 3736817874055198994}
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- {fileID: 6033434420635246474}
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- {fileID: 2090319480340751313}
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- {fileID: 245133209852100473}
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- {fileID: 6282578790962902355}
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@ -76567,7 +76567,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: ba88c9b94cf65ec40b95f6b0a859e29d, type: 2}
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m_Color: {r: 0.10196078, g: 0.5656291, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -76606,7 +76606,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7031927170101600824}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -76616,12 +76616,12 @@ RectTransform:
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- {fileID: 6045065208568952750}
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- {fileID: 8059303560156873943}
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- {fileID: 6120632717750543533}
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m_Father: {fileID: 2338385386102721414}
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m_Father: {fileID: 1508900408836313865}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0.75, y: 0.2857666}
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m_SizeDelta: {x: -1.5, y: -0.5715332}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &7280053383048790945
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GameObject:
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@ -76682,7 +76682,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: ba88c9b94cf65ec40b95f6b0a859e29d, type: 2}
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m_Color: {r: 1, g: 0.4690413, b: 0.103773475, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -86832,7 +86832,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: ba88c9b94cf65ec40b95f6b0a859e29d, type: 2}
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m_Color: {r: 0.10196078, g: 0.30715278, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -2058,7 +2058,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &8197620294860182702
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RectTransform:
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m_ObjectHideFlags: 0
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@ -15,6 +15,9 @@ namespace GameLogic
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class UIGameBattle : UIWindow
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{
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#region 脚本工具生成的代码
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private RectTransform m_rectSdx;
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private RectTransform m_rectSceneFx;
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private RectTransform m_rectSpeed;
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private RectTransform m_rectBgList;
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private Image m_img_BT;
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private TextMeshProUGUI m_tmpTimer;
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@ -33,11 +36,11 @@ namespace GameLogic
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private TextMeshProUGUI m_tmpCount;
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private RawImage m_rimg_ViewTexture;
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private VideoPlayer m_video_Video;
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private RectTransform m_rectSdx;
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private RectTransform m_rectSceneFx;
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private RectTransform m_rectSpeed;
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protected override void ScriptGenerator()
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{
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m_rectSdx = FindChildComponent<RectTransform>("Bg/m_rectSdx");
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m_rectSceneFx = FindChildComponent<RectTransform>("Bg/m_rectSceneFx");
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m_rectSpeed = FindChildComponent<RectTransform>("Bg/m_rectSpeed");
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m_rectBgList = FindChildComponent<RectTransform>("Bg/m_rectBgList");
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m_img_BT = FindChildComponent<Image>("Bg/Top/m_img_BT");
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m_tmpTimer = FindChildComponent<TextMeshProUGUI>("Bg/Top/m_img_BT/m_tmpTimer");
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@ -56,9 +59,6 @@ namespace GameLogic
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m_tmpCount = FindChildComponent<TextMeshProUGUI>("Bg/m_rect_GiftPanel/GiftItem/Item/m_tmpCount");
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m_rimg_ViewTexture = FindChildComponent<RawImage>("Bg/BattleBg/m_rimg_ViewTexture");
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m_video_Video = FindChildComponent<VideoPlayer>("Bg/BattleBg/m_video_Video");
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m_rectSdx = FindChildComponent<RectTransform>("m_rectSdx");
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m_rectSceneFx = FindChildComponent<RectTransform>("m_rectSceneFx");
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m_rectSpeed = FindChildComponent<RectTransform>("m_rectSpeed");
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m_btnSetting.onClick.AddListener(OnClickSettingBtn);
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m_btnRank.onClick.AddListener(OnClickRankBtn);
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}
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@ -71,15 +71,7 @@ namespace GameLogic
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}
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private async void OnClickRankBtn()
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{
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List<PlayRankData> playRankDatas = await DataGameModelManager.Instance.C2S_GetResultRank(1);
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if (playRankDatas != null)
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{
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// 整理参数传进来
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object[] objects = new object[2];
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objects[0] = GameRankType.本周排行榜;
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objects[1] = playRankDatas;
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GameModule.UI.ShowUI<UIGameRankForm>(objects);
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}
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GameModule.UI.ShowUI<UIGameWorldRankForm>();
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}
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#endregion
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